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3ds Max绑定教程Pluralsight 3ds Max Rigging Fundamentals
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  • 发布时间:2018-1-26 07:39
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3ds Max角色绑定基础入门教程Pluralsight 3ds Max Rigging Fundamentals
在这期3ds Max视频教程中,您将学习如何在3ds Max中创建适合生产的角色绑定,动画以及如何分享给其他人使用!首先,您将采取预制模型,并通过获取场景的基础知识进行操作,然后直接跳入骨架和控件。接下来,您将添加更复杂的绑定组件,如运动学,自定义属性和行业标准设置(如反转脚)。最后,您将通过蒙皮和约束,将几何图形附加到绑定上,然后通过添加自定义属性并跳转到反应管理器的复杂性中,进一步增强绑定。完成本课程后,您将完成一个自定义绑定动画,了解在3ds Max中创建实体绑定所需的核心基础,并深入了解创建基于生产环境的方法和工具,水平绑定。所需软件:Autodesk 3ds Max
In this course, 3ds Max Rigging Fundamentals, you’ll discover the skills and techniques needed to bring characters to life by creating a production-ready character rig, ready for animation and beyond! First, you’ll take a pre-made model and travel through the basics of getting scenes ready for rigging, then jump straight into skeletons and controls. Next, you’ll add more complex rigging components like kinematics, custom attributes and industry standard setups like the reverse-foot. Finally, you’ll ?nish out by attaching the geometry to the rig by skinning and constraints, then enhance the rig even further by adding custom attributes and jumping into the intricacies of the Reaction Manager. When you’re ?nished with this course, you’ll have completed a custom animation rig, have learned the core foundations required to create solid rigs in 3ds Max, and have a deeper understanding of the methods and tools used in the creation of production-level rigs. Software required: Autodesk 3ds Max
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James_dream 发表于 2018-2-15 12:10:02 | 只看该作者
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