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XP粒子珊瑚生长C4D教程 Cinema 4D – Procedural Coral Growth using X-Particles and Cycles
在C4D中利用X-Particles 4粒子插件来模拟创意珊瑚生长动画效果,涉及XP粒子的运动图形系统,流体系统的模拟,材质的制作,着色器的使用等
In this tutorial by Bob Walmsley, we’ll recreate the procedural coral growth scene using X-Particles and render it with Cycles 4D inside Cinema 4D.
第一部分知识点:
Using the Cellular Automata Generator to create the particle growth system
Implementing particle data mapping to dynamically size our particles
Integrating our X-Particles system with the Cinema 4D MoGraph system
Creating an xpExplosiaFX smoke and fire simulation to advect dust particles
Caching the scene
Setting up a simple camera move
第二部分知识点:
Creating custom materials in Cycles 4D
Using environment and object lighting
Mixing multiple shaders to create complex looks
Building and utilizing detailed noise textures to mix materials
Tapping into particle color data to transition between materials
Setting up the depth of field and motion blur |
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