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这是我提供的最深入的课程,在我教它之前已经卖了好几年了。我自始至终都把你放在人物塑造的过程中。我提供了一个概念,你可以按照你喜欢的,把你从一个低模制作,高保利的造型、Polypaint,UV,烘焙贴图和介绍。下面是一步一步的指南。
对于那些想理解游戏管道的人来说,这是给你的。
第1周-创建基本网格,并开始初步雕刻。
第2周-阻止其他角色。
第3周-赶上周。
第4周-完成造型。
第5周-创建我们的低多边形网格。
6周- Creating UVs和我们的正常和AO贴图。
7周–贴图和狨猴
第8周-演示文稿
This is the most in depth class that I offer, and sold out for years when I taught it before. I take you from beginning to end in the character creation process. I provide a concept you can follow if you like, and take you from making a low poly mesh, to high poly sculpt, Polypaint, UVs, baking, texturing and presentation. A step by step guide is below.
For those wanting to understand the game pipeline, this is for you.
Week 1- Create base mesh and begin initial sculpt.
Week 2- blocking in the rest of the character.
Week 3- Catch up Week.
Week 4- Finishing the sculpt.
Week 5- Creating our low poly mesh.
Week 6- Creating UVs and also our normal and AO maps.
Week 7 – Texturing and Marmoset
Week 8 – Presentation |
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