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3D For Illustrators 04: Texturing
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  • 发布时间:2018-6-16 08:28
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链接: https://pan.baidu.com/s/1FaaV8kfRy6887INm5Kqcbw 密码: a7gf

Duration: 66m | Video: h264, yuv420p, 1920x1080 60fps | Audio: aac, 48000Hz, 2 ch | 426 MB
Genre: eLearning | Language: English
An excellent followup to Modeling Basics is Texturing. This series explores the various approaches to material creation with an emphasis on painters' needs. For illustrators, Textures don't always need to be extremely high-quality and time consuming. They're often created with the 2D paintover in mind: only a base coat on which to add details in the illustration phase. The series also introduces the texture preparation step called 'UV unwrapping', a notoriously confusing concept which vexed me for years. Though I'll be demonstrating with Modo 3d and Octane Render, the principles apply to most modern 3D packages (including the free blender 3D).
时间:6600万| H264视频:1920x1080,yuv420p,60fps |:AAC音频,48000hz,CH 2 MB | 426
类型:|语言:英语学习
随访两个优秀的冰texturing建模的基础。这explores系列的各种方法,两种材料的创新和重点对画家的要求。对illustrators,textures不总是需要非常高的质量和时间消费。他们的创新往往与2D的提醒:只涂上了一层这两个基础上添加细节的插图相。这也introduces系列的步结构的制备展开的“光”这一概念notoriously confusing vexed 1986年。虽然在会demonstrating Modo和与三维octane跑,“两个务必原则适用于现代3D包”(包括无搅拌机3D)。
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