教程中文名称:ZBrush与PS机器人纹理映射制作视频教程
教程英文名称:Digital-Tutors Look Development Pipeline using nDo2 and dDo in Photoshop
教程出品机构:Digital-Tutors
教程时长:5小时41分
教程格式:MP4 附工程源文件
教程使用软件:ZBrush 4R6, Maya 2014, UVLayout v2 Pro, XNormal 3.18.3, nDo2, dDo 5.2, Photoshop
教程作者:Tony Leonard
教程语言:英语
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Digital-Tutors Look Development Pipeline using nDo2 and dDo in Photoshop
Throughout this series of lessons we will be setting up procedural bakes and batch texture mapping. We will use sculpts from ZBrush, Headus UVLayout, xNormal, Quixel nDo2, and Quixel dDo 5.2.
We will learn about the creation of specific maps that are generated quickly. We will create maps such as normals from scratch, automatic creation of diffuse, and ambient occlusion among others, using Quixel’s suite of software. Finally, we will be rendering out our bakes and model with Marmoset 1.10 and KeyShot for final usage in Photoshop. |
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