链接: https://pan.baidu.com/s/1_ueFLXMarOJuvJB4V8X0kA 密码: jbgp
Cubebrush – Medieval Stronghold Architecture
Info:
This is a standalone version, with no maps or shaders. With that said, it contains every .PNG and .FBX necessary to develop a full project.
For the Unreal Engine version, go to the Unreal Engine Marketplace.
The Medieval Stronghold Architecture pack contains everything you need to build your very own modular stronghold. The package includes architectural modules for interior/exterior environment, plus goodies like furniture, vertex-paintable materials, and canvases for artists who wish to expand on it.
Meshes (.FBX):
The largest mesh has a triangle count of 242 226. The mesh measures 6x6m – it’s one of the meshes used for interior ceiling. It’s made of several planks of woods and rope, all modelled and able to be used as floor, too.
Only four other meshes are beyond the 100k triangles threshold: The cylindrical exterior roof for the tower (The roof tiles are modelled), large 4x4x2m scaffolding, 4x4m interior wood ceiling (same as the 6x6m) and 4x4x4m tower outer walls.
Every other meshes (244 meshes total) are below 100k.
Of those meshes, 6 are between 100k and 70k
11 are between 70k and 50k;
14 are between 50k and 30k;
25 are between 30k and 20k;
32 are between 20k and 10k;
118 are below 10k;
Textures:
There are 96 textures included with the following resolution:
7 – 4096×4096
36 – 2048×2048
42 – 1024×1024
6 – 512×512
1 – 2048×1024
1 – 1024×2048
3 – 512×128
It should also be noted that every mesh has a second set of UVs to allow Lightmaps to be baked. It’s also used in some materials that require Occlusion.
Cubebrush——中世纪堡垒建筑
信息:
这是一个独立的版本,没有地图或着色器。这样说,它包含了开发一个完整项目所需的每一个PNG和.FBX。
对于虚幻引擎版本,转到虚幻引擎市场。
中世纪堡垒架构包包含你需要建立你自己的模块化堡垒所需要的一切。该软件包包括用于内部/外部环境的建筑模块,以及诸如家具、顶点可绘材料之类的商品,以及希望扩展到其上的艺术家的画布。
网格(FBX):
最大网格的三角形计数为242×226。网格测量6x6m,它是用于室内天花板的网格之一。它是由几块木板和绳子做成的,都是模型化的,也可以用作地板。
只有四个其他的网格超过100k三角形阈值:圆柱形外屋顶的塔(屋顶瓦是模型),大型4x4x2m脚手架,4x4m内部木制天花板(相同的6x6m)和4x4x4m塔外墙。
每个网格(244个网格总数)在100K以下。
在这些网格中,6在100K和70K之间。
11在70K和50K之间;
14在50K和30K之间;
25在30K和20K之间;
32在20K和10K之间;
118在10K以下;
纹理:
有96个纹理包括以下解决方案:
7—4096×4096
36—2048×2048
42—1024×1024
6—512×512
1—2048×1024
1—1024×2048
3—512×128
还应注意的是,每个网格具有第二组UVS以允许Lightmaps烘焙。它也被用在一些需要咬合的材料中。 |
本站首发,永久链接: https://www.yipinsucai.com/thread-101186-1-1.html
|