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3DMotive—blender模块化设置4
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  • 发布时间:2016-8-2 22:12
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链接: http://pan.baidu.com/s/1miGWQPq 密码: 96b5

Duration 12 Lessons Project Files Included MP4
Title: 3DMotive – Modular Sets In Blender Volume 4
Info:
In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chaptersyou’ll examine 1). Polygonal modelling techniques for bulding complex shapes and designs;2). NGons and topology optimization for enhancing and refining your meshes; 3).Smooth shading and UV Seams for creating good looking meshes and texture designs; 4). Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow; 5). Model exporting for game engines, to help bring your models to life inside a real-time game engine. By the end of this course, you’ll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs.
12节课项目文件的持续时间包括MP4
标题︰3DMotive—模块化设置在搅拌机卷4
信息︰
在此课程专为中间的观众,讲师艾伦刺探索如何建立在一个黑暗的工业主题中的低聚环境资产。这些网格组合在一起无缝,像积木一样,在游戏中创建膨胀和多才多艺的水平设计。使用搅拌器模型、包装的礼物,质感涂料,并优化资产,将它们导出到一个实时的游戏引擎。超过五个,大规模的chaptersyou 会检查1)。折造型建造复杂的形状和设计技术; 2)。NGons和拓扑优化的改进和提高你的网格;3)。光滑着色和用于创建好UV接缝看网格和纹理图案;4).纹理展开和UV布局,以及纹理烘烤和绘画发展顺利和直观的工作流程;5).模型导出的游戏引擎,使您的模型在实时的游戏引擎里的生活。通过这门课程结束时,你得容易建设低聚、模块化的游戏资产可以使用并重新用于创建潜在无限的水平设计的坚实基础。
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