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Eat3D Knald
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  • 发布时间:2017-10-26 16:24
  • 人       气:676
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Eat3D Knald v1.0.0 RetailEat3D Knald v1.0.0 offlineKnald_v1.1.0_Customer_BetaKnald Beta v110 20151207001 iNDKnald v1.1.0 Retail iND 20160124001KnaldTech Knald v1.1.2 Win x64Knald 1.2.0 WinKnaldtech Knald v1.2.1 WinKnald 1.2.1 noMAD
关于不能破解的问题:需要打开防火墙,并把程序“Block the knald.exe from all outgoing connections in the windows advanced firewall”。防火墙设置教程:http://www.brighthub.com/computing/windows-platform/articles/128791.aspxKnald是一个基于GPU的、超快的、从2D贴图生成用于3D软件的贴图的软件。
Knald可以生成法线贴图,衍生贴图,置换贴图,环境闭塞贴图,凹凸贴图在5秒钟之内。当你载入一张现有的高度图,其他所有贴图都会立即自动生成。
一旦你整合你的源贴图,在Knald所有的控制都是实时的,这意味着你可以快速迭代和控制你的质地和感觉,而无需等待。
通过利用OpenCL  trade;的力量, Knald是一个跨硬件平台的解决方案,因此并不限定于任何特定的GPU供应商。 (目前支持NVIDIA和AMD显卡)如果你的显卡支持的OpenCL   trade; ,那么非常适合!
Knald is an ultra-fast GPU powered solution for generating   ldquo;bake quality  rdquo; textures from any 2D source texture.How fast is ultra-fast?Knald can generate a Normal, Derivative, Displacement/Height, Ambient Occlusion, Concavity and Convexity maps in around 5 seconds on a modern mid-range GPU. When loading an existing Heightmap directly, all other maps are generated instantly and automatically.Real-time?Once you integrate your source texture, all the controls in Knald are real-time, meaning that you can iterate quickly and control the exact look    feel of your textures without waiting for your PC to bake and catch up with you.Multi-vendor GPU Support!By harnessing the power of OpenCL  trade;, Knald is a cross hardware platform solution and therefore is not limited to any specific GPU vendor. (nVidia and AMD cards currently supported) If your graphics card supports OpenCL  trade; then you are good to go!What does Knald mean for artists?Versatile work flow   ndash; Artists can import and work with Normal, Derivative, Heightmaps and photo-sourced textures.All calculations    processing are performed in double/single precision floating point (float64/float32).Pixel perfect 8, 16 and 32bit support   ndash; Our file I/O and image processing pipeline preserves your high precision data.Best in class Heightmaps   ndash; Excellent quality, accurate height maps generated from a Normal/Derivative or photo-sourced texture.Best in class real-time AO   ndash; Extremely high quality and clean results rivaling baked AO at 600+ rays.Ultra fast results   ndash; Real time AO, Concavity and Convexity map generation adjustment means no more waiting for bakes.Simultaneous map processing   ndash; See and adjust the results of all maps instantly.Real time (scalable) tessellation in the 3D preview   ndash; See what your heightmap looks like before importing it into an engine.
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捭阖jacky 发表于 2018-11-17 14:22:53 | 只看该作者
!!!!!!!!!试试
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