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Real-Time Creation For Games Production by Chung Kan
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  • 发布时间:2014-9-3 00:20
  • 人       气:387
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Gumroad - Real-Time Creation For Games Production by Chung Kan
3+ Hours | Video: h264, yuv420p, 1364x1052, 15.00 fps | Audio: aac, 44100 Hz, stereo | 3.12 GB
Genre: eLearning | Language: English | Project files Included
Real-Time Creation For Games Production
In this tutorial you will learn how to create a low poly real-time asset with modeling & UV techniques that are used in a professional production environment. You will also learn how to bake proper lighting/normal maps along with further map refinement with CrazyBump and Photoshop.
A working knowledge of 3dsmax and Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.
Topics Covered:
Low Poly Modeling with Maya
UV creation with Zbrush/3dsMax
Map Baking with 3dsMax
CrazyBump Map Extractions
Map Refinement with Photoshop
Real-Time Previewing in 3dsMax Viewport
Includes:
3 Video Files
OBJ file format of the Final Low Poly Mesh
OBJ file format of the Final High Poly Mesh
TGA file format of the Normal Map
TGA file format of the Diffuse Lighting Map
Duration: 3hr video MP4 format with audio commentary in English
Gumroad-实时创作游戏生产涌,菅直人
3 +小时|视频:h264、yuv420p,1364 x 1052,15.00fps|音频:aac44100hz,立体声|3.12GB
类型:电子学习|语言:英语|项目文件包含
游戏生产的实时创造
在本教程中,您将学习如何创建低模实时资产与建模&专业生产环境中使用的UV技术。您还将学习如何烤以及进一步map细化CrazyBump与Photoshop的适当照明/法线贴图。
3dsmax和玛雅人的知识是首选,但这些原则与技术可还应用于其他3D建模包。
涵盖的主题:
低多边形建模与玛雅人
UV创作与Zbrush/3dsMax
烘烤用3dsMax的地图
CrazyBump地图提取
与Photoshop的map细化
实时在3dsMax视区中预览
包括:
3个视频文件
OBJ文件格式的最后低聚网格
OBJ文件格式的最后高聚网格
TGA文件格式的法线映射
TGA文件格式的漫射照明贴图
持续时间:3 小时视频MP4格式与英语评论音轨
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mzs1231321 发表于 2019-4-3 11:51:50 | 只看该作者
adfsdfsdfsdfsdfsdfsdfsdfsdfsdfs
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mmbk007 发表于 2019-9-24 19:09:06 | 只看该作者
verygood thanks verymuch
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