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Octane渲染器高级材质案例教程,学习制作灰尘覆盖暗色玻璃材质/肮脏污垢的黄金材质字体效果,含中英文字幕
在这部Cinema 4D Octane Render教程系列的第2部分(观看第1部分),作者David Ariew将展示如何创建玻璃材料覆盖灰尘,污垢,以及如何使用多个节点纹理,同时使用falloff衰减节点作为边坡艺术,模拟自然灰尘聚集。之后,他将演示如何生成一个复杂肮脏污垢的黄金材质细节。
In Part 2 of this Cinema 4D Octane Render tutorial series ,David Ariew will show how to create a dust shader that sits overtop a dark glass material, and cover using multiple dirt nodes and mix textures, as well as a falloff node as a slope to art direct areas that the dust would naturally gather. After that, he’ll show how to generate a grungy gold shader with complex details.
包含中英双语字幕,英文为准确字幕,中文为机翻字幕,仅供学习参考
Octane Render 3.07和谐版 |
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