Duration 7h 10m Project Files Included MP4
Texturing a Game Character in Substance Painter and Designer
Info:
In this course, you’ll learn how to texture a character for use on multiple game engines and speed up your workflow.
Speed up your texturing workflow and create fascinating, detailed characters at the same time. In Texturing a Game Character in Substance Painter and Designer, you’ll learn how to texture a character for use on multiple game engines. You’ll create controllable, tweakable substances that will help tell the story of the character, as well as speed up the workflow for creating multiple physically-based materials. At the end of the course, you’ll have textured a character and placed that character in Marmoset Toolbag and Unreal Engine 4. Software required: Maya 2016, ZBrush 4R7 , Substance painter 1.42, Substance Designer, Marmoset Toolbag, Unreal Engine.
three mising files and project files added
持续时间7 h10 m项目文件包括的MP4
纹理物质画家和设计器中的游戏角色
信息︰
在本课程中,您将学习如何纹理在多个游戏引擎上使用的字符和加快您的工作流。
加快您纹理的工作流程和在同一时间创建引人入胜,详细的字符。在纹理物质画家和设计器中的游戏角色,您将学习如何纹理在多个游戏引擎上使用的字符。您将创建将帮助故事的性格,以及加快创建多个基于物理的材料的工作流程的可控、可调的物质。在课程结束时,你就会有纹理特征和放置该字符在狨猴废物和虚幻引擎4。所需软件︰玛雅2016 年,ZBrush4R7、物质画家1.42,物质设计师、狨猴Toolbag、虚幻引擎。
三个搅拌文件和添加的项目文件 |
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