一品教程
Establishing a Texturing Pipeline Between MARI and ZBrush
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  • 发布时间:2016-5-14 23:02
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链接: http://pan.baidu.com/s/1gfyV9Wf 密码: knx9

Duration 2h 39m Project Files Included MP4
Establishing a Texturing Pipeline Between MARI and ZBrush
Info:
This course, Establishing a Texturing Pipeline Between MARI and ZBrush, will show you how to take your finished, sculpted, fantastic creation in ZBrush to use a better solution to painting textures for it. MARI is a powerful texturing tool used in feature films and it excels at painting high resolution meshes like the ones that ZBrush creates. First, you’ll start out in ZBrush and learn how to prepare your assets for painting in MARI. Next, you’ll learn about topology and resolution management as well as UV creation and geometry export. From there, you’ll dive into MARI and learn how to setup projects for UV and Ptex texturing painting. You’ll learn how to configure these projects using channels and shaders in MARI. Then, you’ll explore how to effectively paint your assets using MARI’s Paintbrush and Paint Through tool. Finally, you’ll learn how to render right inside of MARI using the MODO renderer and then how to export your textures out so they can be used in other applications. By the end of this course, you’ll have a good understanding of how easy it is to take your ZBrush creations and move them over into MARI so you can paint some amazing textures for them. Software required: MARI 3.1v1, ZBrush 4R7.
持续时间2 h39 m项目文件包括的MP4
建立马里和ZBrush之间的变形管线
信息︰
这个过程中,建立一个纹理MARI之间的管道和ZBrush,将显示你如何采取您完成、雕刻、梦幻般的创作在ZBrush使用更好的解决方案,到为它的绘画的纹理。玛丽是一个有力的变形工具,在故事片中使用并且它擅长在高分辨像ZBrush创建网格的绘画。首先,你将开始在ZBrush并学习如何为绘画在MARI准备您的资产。接下来,您将了解拓扑和解决管理以及UV创作和几何的出口。从那里,你会潜入马里和了解如何安装项目UV和Ptex纹理绘画。你将学习如何配置这些项目在马里使用通道和着色器。然后,您将探索如何有效地画你的资产通过工具使用马里的画笔和颜料。最后,您将学习如何呈现在马里使用MODO渲染器的权利,然后如何导出你出的纹理,所以他们可以在其他应用程序中使用。通过这门课程结束时,你会有很好地理解你的ZBrush造物并搬进他们马里这样你就可以为他们绘制一些令人惊异的纹理是多么容易。所需软件︰ZBrush4R7MARI3.1v1。
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