Cubebrush – 1971 Saigon Office | Retro Environment UE4
Info:
Military office set in Saigon, Vietnam – August 1971 This project includes everything pictured with all assets, materials, and vfx created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.Includes: – Over 90 prop assets – Master material setup that control the majority of all props and models within the room – Material setups such as lighting rays – Multiple Look Up Tables (LUT) and Post Process Volumes – Wire Splines for cords and cables – Grunge and Decay Decals – Cinematic Post Processing – Glass materials – Tilable texture sets for floor tile and wall plaster
Most textures created at 2048 pixel resolution
Channel Packed Texture RMA (Roughness, Metalness, Ambient Occlusion)
Unreal Version 4.12
Cube刷- 1971西贡办公室复古环境UE4
信息:
军事办公室设在西贡,越南-1971年8月这个项目包括所有图片与所有资产,材料和虚拟现实引擎创建的虚拟现实。每个资产都是为现实的AAA质量视觉,风格,和预算而创建的。包括:-超过90个支柱资产-主材料设置,控制房间内所有支柱和模型的大多数-材料设置,如光线-多重查找表(LUT)和后处理卷mes.电线和电缆用线花键.Grunge和Decay Decals.电影后期处理.玻璃材料.地砖和墙面石膏用瓷砖纹理集
以2048像素分辨率创建的大多数纹理
沟道填充结构RMA(粗糙度、金属度、环境遮挡)
虚幻版本4.12 |