一品教程
ZBrush游戏匕首雕刻制作视频教程 Digital-Tutors Creating Game Assets in ZBrush
  • 百度链接:http://pan.baidu.com/s/1gep1FGJ
  • 提取码:3td6
  • 阿里云(不限速):
  • 天翼链接(不限速):
  • 天翼提取:
  • 115链接:
  • 备用地址:
  • 解压密码:
  • 资源类型:
  • 文件大小: MB
  • 发布时间:2016-4-11 15:00
  • 人       气:528
  • 回复数量:0
发新帖
教程中文名称:ZBrush游戏匕首雕刻制作视频教程
教程英文名称:Digital-Tutors Creating Game Assets in ZBrush
教程出品机构:Digital-Tutors
教程时长:1小时56分
教程格式:FLV 附工程源文件
教程使用软件:ZBrush 4R5
教程作者:Justin Marshall
教程语言:英语

Digital-Tutors Creating Game Assets in ZBrush
ZBrush is a fantastic tool for creating very detailed looking models, from characters, to props and environments. The powerful sculpting and painting tools allow artists the freedom to create whatever they can imagine.
Many times, however, the process of building game-resolution geometry and baking the appropriate maps to reproduce that detail falls to other applications in the pipeline. However, if you don’t have access to Maya, 3DS Max, or TopoGun to name a few, ZBrush has all the tools you need to create a low resolution game-type mesh with all the appropriate maps.
In this ZBrush tutorial we’ll go over techniques for sculpting our initial high-resolution asset, a ceremonial dagger. We’ll use DynaMesh, clipping brushes, masking, and a variety of other tools to get our final result. We’ll also paint the dagger appropriately. Once that mesh is done, we’ll talk about different options in ZBrush for creating a low-resolution mesh derived from the final asset. We’ll also create and edit a UV layout in ZBrush, project the detail through, and create our maps.
To finish we’ll bring everything into Marmoset Toolbag to see how it will look in real time. In the end, you’ll be able to go through the same process on your own meshes without ever leaving ZBrush
本站首发,永久链接:https://www.yipinsucai.com/thread-31938-1-1.html
收藏0 0 反对0
分享
  • 猜您喜欢
  • 热门素材
  • 下载排行
  • 最新资源

微信订阅号

Copyright   ©2012-2021  一品教程论坛技术支持:一品素材教程网  站点帮助   ( 蜀ICP备17010416号-1 )|网站地图 | 站点地图| 网站地图 | 网站地图