教程中文名称:ZBrush游戏匕首雕刻制作视频教程
教程英文名称:Digital-Tutors Creating Game Assets in ZBrush
教程出品机构:Digital-Tutors
教程时长:1小时56分
教程格式:FLV 附工程源文件
教程使用软件:ZBrush 4R5
教程作者:Justin Marshall
教程语言:英语
Digital-Tutors Creating Game Assets in ZBrush
ZBrush is a fantastic tool for creating very detailed looking models, from characters, to props and environments. The powerful sculpting and painting tools allow artists the freedom to create whatever they can imagine.
Many times, however, the process of building game-resolution geometry and baking the appropriate maps to reproduce that detail falls to other applications in the pipeline. However, if you don’t have access to Maya, 3DS Max, or TopoGun to name a few, ZBrush has all the tools you need to create a low resolution game-type mesh with all the appropriate maps.
In this ZBrush tutorial we’ll go over techniques for sculpting our initial high-resolution asset, a ceremonial dagger. We’ll use DynaMesh, clipping brushes, masking, and a variety of other tools to get our final result. We’ll also paint the dagger appropriately. Once that mesh is done, we’ll talk about different options in ZBrush for creating a low-resolution mesh derived from the final asset. We’ll also create and edit a UV layout in ZBrush, project the detail through, and create our maps.
To finish we’ll bring everything into Marmoset Toolbag to see how it will look in real time. In the end, you’ll be able to go through the same process on your own meshes without ever leaving ZBrush |
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