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本教程是关于Substance Designer中PBR岩石贴图实例工作流程视频教程,时长:5小时,大小:510 MB,MP4高清视频格式,附工程源文件,教程使用软件:Substance Designer,Quixel Mixer,作者:Philipp Schmidt,共25个章节,语言:英语。
In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag.