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3ds Max Rigging Fundamentals
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  • 发布时间:2018-6-5 22:05
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链接: https://pan.baidu.com/s/1fR1uQSHnnDZZU8y7MYuzPw 密码: degy

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch | Duration: 4h 47m | 1.59 GB
Genre: eLearning | Language: English | Level: Beginner | + Exercise Files
Autodesk 3ds Max is a popular 3D software used to create animation and visual e?ects (VFX), amongst others. This course will take you through the foundations of rigging, and give you the skills needed to create production-ready animation rigs.
The process of taking a lifeless 3D model and turning it into an asset that can be used for animation can be a daunting, di?cult, and complex process that is often seen as a specialist skill. In this course, 3ds Max Rigging Fundamentals, you'll discover the skills and techniques needed to bring characters to life by creating a production-ready character rig, ready for animation and beyond! First, you’ll take a pre-made model and travel through the basics of getting scenes ready for rigging, then jump straight into skeletons and controls. Next, you’ll add more complex rigging components like kinematics, custom attributes and industry standard setups like the reverse-foot. Finally, you’ll ?nish out by attaching the geometry to the rig by skinning and constraints, then enhance the rig even further by adding custom attributes and jumping into the intricacies of the Reaction Manager. When you’re ?nished with this course, you’ll have completed a custom animation rig, have learned the core foundations required to create solid rigs in 3ds Max, and have a deeper understanding of the methods and tools used in the creation of production-level rigs.
Software required: Autodesk 3ds Max.
MP4视频:H264,1280x720*音频:AAC,44.1 kHz,2 CH持续时间:4H 47米×1.59 GB
体裁:语言学习:英语水平:初学者+练习文件
Autodesk 3DS MAX是一种流行的3D软件,用于创建动画和视觉效果(VFX)。本课程将带你了解索具的基础,并给你制作制作动画制作平台所需的技能。
将无生命的3D模型转化为可用于动画的资产的过程可能是一个令人畏惧的,二邪教,复杂的过程,通常被看作是一种专业技能。在这个课程中,3DS MAX索具基础,你会发现需要的技能和技术,通过创造一个生产准备的字符钻机,准备动画和超越人物的生活!首先,你将制作一个预先制作的模型,并通过基本的场景来准备场景,然后直接进入骨架和控件。接下来,您将添加更复杂的装配组件,如运动学、定制属性和行业标准设置,如反向脚。最后,通过将蒙皮和约束附加到钻机上,可以通过添加自定义属性和跳入反应管理器的复杂性来进一步增强钻机。当你完成这门课程时,你已经完成了一个定制的动画钻机,已经学会了在3DS马克斯中创建固体钻机所需的核心基础,并且对生产级钻机的使用方法和工具有了更深刻的理解。
软件要求:Autodesk 3DS Max。
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