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Make a Match-Three Puzzle Game in Unity
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  • 发布时间:2017-8-25 00:03
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链接: https://pan.baidu.com/s/1kVFskMb 密码: s3x3

Make a Match-Three Puzzle Game in Unity
Size: 3.62 GB | Duration: 14 hrs 43 mns | Video: AVC (.mp4) 1280x720 29.75fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Language: English | + Article, Supplemental Resources
Make a match-three game from scratch!
Requirements:
-  Unity 3D version 5.4 or above (free Personal edition)
-  Mac or PC
-  OPTIONAL Photoshop or image-editing program to customize art assets (downloadable assets provided)
Massive 2017 Updates!
We have created over five hours of extra lectures describing how to add additional gameplay features to our match-three game! We have also re-recorded some videos and updated the projects accordingly (Unity 5.6 used for the project files).
Check out these new features added:
-  re-skinning your game using your own Sprites
-  checking for the deadlock condition (no more available moves)
-  shuffling the Board pieces (instead of deleting them and re-filling the Board)
-  building a one-, two-, or three-star score meter
-  creating new level objectives (scored, timed, and collected)
This course now weighs in at a 14+ hour marathon in game development. Save weeks of work on building your own match three game. Join the ever growing ranks of our class and see what you can build today!
In this course, we will:
-  start with a blank Unity project and flesh out a fully working game level
-  learn some fundamental techniques for creating your own tile-based match-three puzzle game
-  follow several C# scripts line-by-line and learn how to organize our scripts logically and cleanly
What is covered:
-  Setup our project settings and environment
-  Create a Board class to store our tiles and game pieces
-  Create an auto-centered orthographic camera
-  Make a GamePiece class that can move with interpolation
-  Setup the tiles to receive mouse input
-  Search for matches in a two-dimensional array
-  Handle recursive calls to clear and refill our Board
-  Add sound effects to game events
-  Apply particle effects to add some punch to our graphics
-  Making a score manager to track player progress
做一个匹配-三拼图游戏在统一
面积: 3.62 GB |持续时间:14 小时 43 |视频: mp4 1280x720 29.75fps |音频: AAC 48KHz 2ch
体裁: 电子教学 |语言: 英语 |+ 文章, 补充资源
做一个匹配-三游戏从头开始!
要求:
·统一3D 版本5.4 或以上 (免费个人版)
· Mac 或 PC
·可选的 Photoshop 或图像编辑程序来定制艺术资产 (提供可下载的资产)
海量的2017更新!
我们已经创建了超过五小时的额外讲座描述如何添加额外的游戏功能, 我们的比赛-三游戏!我们还重新了一些视频, 并相应地更新了项目 (用于项目文件的 Unity 5.6)。
查看这些新增功能:
·使用自己的精灵皮肤你的游戏
·检查死锁情况 (不再有可用的移动)
·洗牌板件 (而不是删除和 re-filling 板)
·建立一个一, 二, 或三星计分表
·创建新的级别目标 (得分、定时和收集)
这门课程现在在一个14小时的马拉松比赛中有很重的发展。节省几周的工作, 建立自己的比赛三游戏。加入我们的班级不断壮大的行列, 看看你可以建立今天!
在本课程中, 我们将:
·从一个空白的团结项目开始, 并充实一个完全工作的游戏级别
·学习一些基本技术, 创建自己的型匹配-三益智游戏
·遵循多个 c# 脚本, 并了解如何在逻辑上和干净地组织脚本
所涵盖的内容:
·设置我们的项目设置和环境
·创建一个板类来存储我们的瓷砖和游戏件
·创建 auto-centered 的正交相机
·制作一个可以随插值移动的 GamePiece 类
·设置图块以接收鼠标输入
·在 two-dimensional 数组中搜索匹配项
·处理递归调用以清除和重新填充主板
·为游戏事件添加音效
·应用粒子效应为我们的图形添加一些冲压
·制作一个评分经理来跟踪球员的进步
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