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PHG 101 - Photogrammetry Pipeline vol 1
在这门课程中,介绍了一种专门使用现实捕捉和拍摄的照片创建照片级的模型和纹理,可以在游戏中使用,了解未来的符合程序的3D纹理工作流程的教程。
使用的软件版本包括:Reality Capture 1.0.3.3939 RCZbrush 2018Substance Designer 2018Maya 2018PhotoshopXnormal 3.19Marmoset Toolbag 3.04Unreal 4.19
In this course cover an introduction to photogrammetry specific to exterior daylight photography. Using Reality Capture and camera images taken on location, we create photo-realistic models and textures for in-game use in Unreal 4 using tools like zbrush, xnormal, and substance designer.
Learn the future of 3D texturing where Photogrammetry meets procedural workflow.
Software Versions covered:
Reality Capture 1.0.3.3939 RC, Zbrush 2018, Substance Designer 2018, Maya 2018, Photoshop, Xnormal 3.19, Marmoset Toolbag 3.04, Unreal 4.19
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