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Creating a Low-poly Game Building in Maya
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  • 发布时间:2014-8-26 14:43
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Creating a Low-poly Game Building in Maya
Size: 263MB | Duration: 2h 19m | Video: AVC (.mp4) 1024x576 15fps | Audio: AAC 44.1KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
Throughout this tutorial, you will learn how to model and texture a building from the concept art stage to the final model. We will also learn how to quickly generate texture maps for a low-poly asset. When working as an environment artist in the games industry, you actually spend a lot of your time making individual buildings and props to fill in your level. By the end of this tutorial, you will learn some best practices for low-polygon modeling and texturing for games and be able to apply those to your work. Software required: Maya 2013, Photoshop 2014 CC.
在玛雅人创造低聚游戏建设
大小:263 MB|持续时间:2 h19 m|视频:AVC(.mp4)1024 × 57615 fps|音频:AAC44.1 k h z2 通道
类型:电子学习|级别:中级|语言:英语
在本教程中,您将学习如何建模和纹理大厦从概念艺术阶段到最终的模型。我们还将学习如何快速生成低聚资产的纹理映射。当作为一个环境艺术家在游戏行业工作,你实际上花费大量时间制作个别建筑物和道具来填补你的水平。通过本教程的结尾,你将学习低多边形建模和贴图的游戏的一些最佳做法,并能够运用那些对你的工作。所需软件:玛雅2013 年,Photoshop2014CC。
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