下载连接:https://pan.baidu.com/s/1rsI8GT0EohmHypgAJc1KsQ
提取密码:ajbs
本资料无需解压密码,万一需要的话解压密码为:www.htzyw.com
中间| 2h 3m | 1.05 GB |项目文件|软件使用: 3ds Max, Substance Designer, Substance Painter
物质工具现在行业标准时,纹理的三维几何在三维领域,欧特克现在包括阿诺德渲染器为基础的3ds Max软件包的一部分,了解如何使用这两个工具是必须的。在这个过程中,发现如何使用allegorithmic在3ds Max讲师布瑞恩布拉德利探讨了利用物质bitmap2material和设计师应用3ds马克斯和阿诺德的各种工作流程的要求和选择与阿诺德结合的物质基础的渲染工具。
Substance tools are now an industry standard when it comes to texturing 3D geometry in all areas of 3D. As Autodesk now includes the Arnold renderer as part of the base 3ds Max package, understanding how to use these two toolsets together is a must. In this course, discover how to use the substance-based toolset from Allegorithmic in conjunction with the Arnold renderer in 3ds Max. Instructor Brian Bradley explores the various workflow requirements and options for using the Substance Bitmap2Material and Designer applications with 3ds Max and Arnold. |
本站首发,永久链接: https://www.yipinsucai.com/thread-80755-1-1.html
|