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在Unity中的C#脚本中,讲师Alan Thorn介绍了如何处理从外部文件(如XML,JSON,二进制文件,CSV文件等)加载的自定义数据的方法。针对中级用户,了解如何创建保存游戏状态,构建数据量大的场景和级别,从互联网读取数据以及处理来自外部应用程序的数据。在三个深入的模块中,您将看到如何利用持久数据和序列化的强大功能来定制游戏的广泛工作方式。了解如何创建已保存的用户数据,如高分和敌方统计数据,以及如何在稍后的游戏会话中恢复该数据。了解数据的开放性和安全问题,如加密和格式化,以防止用户被篡改和作弊。了解如何从互联网读取数据以及如何使用INI文件和XML文件自定义播放设置。此外,了解如何使用JSON文件和二进制文件来存储大量数据集,以适应游戏的用户定制。在本课程结束时,您将非常有把握地创建可以保存和加载数据的游戏,扩展您的视野以构建大量可定制的游戏,并且每个人都可以玩这个游戏。
本课程将包含3册,我们将每周发布一册。可下载的版本将在系列发布的末尾提供。
In C# Scripting in Unity, instructor Alan Thorn exploresmany ways to work with custom data loaded from external files, like XML, JSON, Binary, CSV files and more. Aimed at intermediate users, see how to create save-game states, build data-heavy scenes and levels, read data from the internet, and process data from external applications. Across three in-depth modules you’ll see how to harness the awesome power of both persistent-data and serialization to customize how games work extensively. Learn how to create saved user-data like high scores and enemy statistics, and then how to retrieve that data back in later play sessions.Understand data openness and security issues, like encryption and formatting, to prevent user tampering and cheating. Learn how to read data from the internet and how to customize play settings with INI files and XML files .And further, understand how to work with JSON files and Binary files to store extensive data sets that accommodate user customization for games. By the end of this course you’ll be strongly positioned to create games that both save and load data, expanding your horizons to build massive, customizable games that everybody will want to play…
This course will consist of 3 volumes and we will be releasing a volume every week. The downloadable version will be available at the end of the series release. |
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